When the COVID-19 pandemic hit, University of Virginia faculty scrambled to find ways to deliver a traditional college education online. While the transition wasnât easy for anyone, it was especially difficult for those in the fine arts.
For actors and musicians, the experience of connecting with each other on stage is an essential part of their education. For painters, printmakers, photographers and filmmakers, limited access to studios, darkrooms and essential equipment has posed unprecedented obstacles to creativity. Sculptors and dancers have struggled to find alternatives to the experience of engaging with three-dimensional art while learning in a two-dimensional space.
But as faculty in Âé¶čÆÆœâ°æ College of Arts & Sciences worked to educate their students despite the obstacles presented by COVID-19, they found themselves creating the foundation for changes to the practice of art education â changes that may make it just a little better than it was before.
Art in the Age of the Internet
Lydia Moyer is a studio art professor in the Department of Art. She teaches courses in new media where students use video and animation as vehicles for expression.
In the classroom, Moyer relies less on lectures and more on providing interactive experiences for her students that involve working together to solve problems and learning the software that new media artists use to make art. The leap to an all-online format might seem like an easy transition for this discipline, but that ignores the challenge of providing technical support to students who had to load new software onto their home computers. Often, the responsibility of solving technical problems fell more on the studentsâ shoulders than Moyer would have liked, but at the same time, it added a new dimension to the classroom experience.
Studio art professor Lydia Moyer relied on interactive online experiences and software used by new media artists. (Photo by Dan Addison, University Communications)
âIt really forced them into a mode of operating that was much more like a professional artist,â Moyer said. âIt was a crash course in being your own computer technician.â
Rather than worrying about the equipment and resources she might have had access to in a normal year, Kim Salac, a student of Moyerâs who graduated in the spring with a double major in studio art and computer science, saw the situation as an opportunity, rather an obstacle.
âIt empowered me to think about art-making in a way that doesnât involve needing fancy materials,â Salac said. âI think it gave me a new perspective about approaching art by prioritizing what we have to say over how many fancy things that we can learn how to use. It brought me back to the basics in a way that I cherished.â
As a video artist herself, Moyer spends much of a typical year traveling to festivals where her work is screened and where she can see the work of other artists using the same medium. During the pandemic, however, as many festivals moved online, Moyer and her students had the opportunity to see work from all over the world without the challenges that typically come with travel, especially for those faced with accessibility concerns or who struggle with the high cost. She doesnât view online festivals as a replacement for the real thing, but she thinks the pandemic will transform the festival experience for the better.

